ReplayR icon
ReplayR
Pre-record camera with a rolling buffer
Google Play iOS coming soon Free · pay once
Use case · Updated

ReplayR for skate, BMX and action sports

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TL;DR. You land the trick on the attempt where nobody was filming. That is the whole problem. Leave the buffer running instead: the phone holds the last 45 seconds at all times, so after you roll away you save it, and the make is already on disk. Hold up an open palm and it saves itself while you are still rolling. Then watch the landing at 0.25x, or step through it one frame at a time. Nothing uploads, nothing needs an account.

The make-or-bail problem

A trick attempt has two outcomes and only one of them is worth keeping. Filming normally means you commit before you know which you are getting: press record, push in, bail, walk back, stop recording, delete. Do that forty times in a session and you have spent more time managing the camera than riding, and you still have a gallery full of half-gigabyte files of you not landing things.

A rolling buffer inverts the order. The camera runs continuously but writes nothing permanent. It keeps the most recent window in memory, overwriting the oldest frames as it goes. You only decide after the fact. That decision costs one tap, one palm, or one wrist, and it happens when you already know the answer.

45 s is plenty

A street trick runs roughly 5 to 12 seconds from push to roll-away. A park line, drop-in through three features, rarely reaches 30. The free 45-second window covers both with margin, so the longer Pro buffers are for other sports, not this one. Set it and forget it.

Save with a palm, not a thumb

Open-palm save (Pro) triggers from in front of the lens. Roll away, hold your hand up for a beat, keep rolling. The clip is written. No walking back to the phone between every attempt, which is what kills most self-filming sessions by attempt number six.

Slow motion on the landing

Free tier includes slow-motion playback and a trim editor. Drop to 0.25x on the catch and the set-down and you can see whether the board came around under your back foot or you dragged it there. That is the frame that tells you why it worked.

Fixed storage, unlimited session

The buffer occupies the same disk space at minute five and minute ninety-five. Only saved clips accumulate. Compare with rolling a continuous 1080p recording all afternoon, which fills a phone and then hands you a two-hour file to scrub.

Setup by discipline

Street skating

  • Mount: phone low, 30 to 50 cm off the ground, 3 to 4 m back from the obstacle at a slight angle to the run-up. Low angles make gaps look like gaps.
  • Buffer: 45 s.
  • Frame rate: 120 fps if the phone has it, so 0.25x still plays smooth.
  • Save: palm gesture on the roll-away, or watch tap.
  • Watch for: people walking through frame. A low mount on a busy ledge gets kicked.

Park and transition

  • Mount: on the deck or coping level with the lip, framing the airtime above the transition rather than the flat below it.
  • Buffer: 45 s for a single hit, 90 s if you want the whole line from drop-in.
  • Save: watch tap as you come back up to the deck.
  • Watch for: tripods inside a bowl are a genuine hazard, and plenty of indoor parks ban them. Clamp to a fence or rail instead.

BMX and scooter

  • Mount: further back than for skate, 5 to 8 m, because the trajectory is bigger. Landscape, lens at hip height.
  • Buffer: 45 s for a single jump, 90 s for a dirt-jump set of three or four.
  • Frame rate: 120 fps. Bar spins and tailwhips are the fastest rotation in this list and they smear at 30.
  • Save: palm gesture on the run-out, watch tap at the top of the roll-back.

Snow and wake park

  • Mount: beside the landing, not the takeoff. The landing is where the clip is decided.
  • Buffer: 90 s covers the approach from the top of a jib line.
  • Battery: cold drains phones fast. Stealth mode keeps the screen black while buffering, and a power bank in an inside pocket keeps the phone warm at the same time.
  • Save: watch tap through a glove is the only reliable option here.

Buffer length, per attempt type

What you are filming Typical length Buffer to set Tier
Flat-ground trick3–6 s45 sFree
Ledge, rail or stair set6–12 s45 sFree
Park line, three to four features20–35 s45 or 90 sFree
Dirt-jump set15–30 s90 sFree
Full snow-park lap1–3 min3 minPro

Longer is not better. A 12-minute buffer for a kickflip means the clip you save opens with eleven minutes of you sitting on your board. Match the window to the attempt and the saved file is already close to shareable. Work it out for your own storage with the buffer time calculator.

Filming yourself, with nobody holding the camera

Most skate and BMX footage gets filmed by whoever is standing there, and if nobody is standing there the session goes undocumented. Two triggers fix that without changing how you ride.

Open palm, on the roll-away

Face the lens, hold a flat open hand up for a moment, done. It fires from a distance, so you can do it while still rolling out. Chalked, gloved and wet hands all work because nothing is being touched. Part of the Pro unlock.

Wear OS, one tap

Tile or Complication on the watch face, tap once, save in a few hundred milliseconds. Works on the free tier, works through a glove, works when your back is to the camera. Phone-to-watch runs over Bluetooth, so a park with no signal changes nothing.

Either way the buffer keeps rotating during the save. You can trigger it twice in ten seconds and get two clips. There is more on solo setups in the guide to filming yourself training alone.

Reviewing the landing

A trick fails in a window of maybe four frames, and at normal speed you cannot see which four. Slow-motion playback and the trim editor come with the free tier and cover most of what you need on the spot, between attempts, while the feeling of the last try is still fresh.

Pro adds an Analyze player: step forward and backward one frame at a time, hold to run, scrub frame-precise, drop playback to 0.1x, and export any single frame at the clip's full recording quality. The annotate screen puts a line or an arrow on that exported frame, four colours, three sizes, flattened into one image you can send. Useful for showing a friend exactly where the front foot was when the board flipped early. Full detail in the frame-by-frame guide and the frame annotation walkthrough.

The frame rate rule. Slow motion is limited by capture, not playback. Playback speed multiplied by capture frame rate gives you the frames per second you actually see. 120 fps at 0.25x lands on 30 fps, smooth. 30 fps at 0.25x lands on 7.5, a slideshow. Record high if you intend to go slow, and check the maths for your phone in the frame rate calculator.

What to save, what to let scroll past

Save

  • The make, obviously, and the two attempts before it if they were close
  • Near misses where one variable was off
  • First tries on a new obstacle, before muscle memory rewrites what you think you did
  • Anything a friend filmed of you from an angle you cannot set up alone

Let it scroll

  • Bails where you knew mid-air it was gone
  • Warm-up runs
  • Repeat attempts identical to one you already saved
  • Anything you would not rewatch tonight

Park etiquette and other people in frame

A phone on a tripod in a bowl is a hazard and most indoor parks say so in their rules. Clamp to a fence, a rail or a bench instead, and keep the mount out of every run-up line, including the ones you are not using. Frame tight on your own feature rather than wide across the park, which keeps other people out of the shot as a side effect.

Public parks are full of minors. Ask before anyone under 18 who is not yours ends up centre frame, and reframe if a parent asks. On-device capture helps the conversation: there is no cloud sync, no account, and no upload happening in the background, so the answer to "where does that go" is the phone in front of you and nowhere else. The guide to recording ethics in sports facilities covers consent and GDPR in more depth.

How it compares for short-trick capture

Criterion ReplayR Flashback Cam Stock camera app
Records before you decide✓ 45 s free, to 12 min Pro✓ 10 s free, 30 s max✗ Press record first
Hands-free save✓ Palm gesture, Wear OS✗ Reach the phone✗ Reach the phone
Price modelPay once, keep foreverSubscription or lifetimeIncluded
Ads on the free tier✓ None✗ Ads on freeNone
Frame stepping and annotation✓ Pro✗ Not included✗ Not included

Flashback is a reasonable pick if 30 seconds is genuinely all you need and you keep the phone in your hand. Full breakdown: ReplayR vs Flashback Pre Record Camera.

FAQ

What buffer length do I need for a skate trick?

45 seconds is plenty and it is the free tier. A street trick from push-off to roll-away runs 5 to 12 seconds, a park line rarely passes 30. The buffer only matters if you want the walk back to the top of the ramp in frame, and you almost never do.

How do I save a clip when I am the one riding?

Hold an open palm up in front of the lens for a moment after you roll away. The open-palm gesture is part of the Pro unlock and writes the last N seconds to disk without touching the phone. If you wear a Wear OS watch, the Tile or Complication does the same in one tap, and that works on the free tier.

Should I save the bails too?

Save the near misses, skip the flat-out bails. A near miss shows the one variable that was off, foot placement, shoulder rotation, speed on the approach. A trick you were never close to landing tells you nothing you did not already feel.

What frame rate should I record at for slow motion?

Record at 120 fps if the phone offers it. Playback at 0.25x on 120 fps footage gives 30 fps on screen, which still looks smooth. At 30 fps capture the same 0.25x drops to about 7 frames per second and a flip trick turns into a slideshow.

Is filming allowed at a public skatepark?

Rules vary by park and by council, and some indoor parks ban tripods outright because they are a collision hazard. Point the lens at your own feature rather than across the whole bowl, ask before a minor ends up in frame, and keep the mount out of the run-up. Footage stays on the phone, nothing is uploaded, which removes most of the objection.

Related

Land it first. Save it after.