Run-up and delivery in one buffer
45 seconds captures the approach, the delivery stride and the shot. The cause of a technical fault is usually in the run-up, which conventional after-the-fact filming always misses.
TL;DR. Cricket divides cleanly into deliveries, and the one you want to review is always the one you just watched. A 45-second rolling buffer holds the run-up, the delivery and the shot, so you tap after the fact and still capture the cause. Use 3 minutes on Pro to review a whole over. Nets sessions of any length use fixed storage. On-device only, no subscription.
Cricket divides more cleanly into reviewable units than almost any other sport. One delivery, one run-up, one shot. The problem has never been identifying the unit, it has been capturing it, because the delivery you want to look at is always the one you just watched rather than the one you were ready to film.
A rolling buffer removes the need to anticipate. ReplayR keeps the last 45 seconds continuously, which comfortably contains a fast bowler's run-up, the delivery, and the shot. The batter plays across the line, you tap, and the whole sequence is saved, including the trigger movement before the ball was bowled.
An over is six legal deliveries under the MCC Laws of Cricket and takes roughly three to four minutes in real time, which is why the 3-minute Pro buffer is the right choice if you want to review a whole over as a passage rather than a single ball. For nets work, 45 seconds per delivery is almost always the better setting.
45 seconds captures the approach, the delivery stride and the shot. The cause of a technical fault is usually in the run-up, which conventional after-the-fact filming always misses.
The buffer overwrites itself continuously, so a two-hour net session uses no more storage than a short one. Only the deliveries you saved are ever written to disk.
Front-arm position, head position at release, trigger movement, bat path. Slow-motion playback shows the gross mechanics clearly without needing a specialist camera.
Open-palm gesture save on Pro means a player working alone in the nets can save their own delivery without walking back to the phone between balls.
Forty-five seconds is enough for a single delivery including the run-up, and that is the unit that matters for both bowling actions and batting technique. A fast bowler's run-up plus delivery plus the shot rarely exceeds twenty seconds, so 45 gives you comfortable margin either side. If you are reviewing a whole over as a unit, use the 3-minute Pro buffer, since an over takes roughly three to four minutes of real time including field changes.
For the gross mechanics, yes: run-up rhythm, front-arm position, hip-shoulder separation, follow-through. Slow-motion playback at 0.25× shows all of these clearly at 1080p. What ReplayR does not provide is frame-by-frame stepping, angle measurement or drawing tools, which is what a dedicated biomechanics or analysis app is for. Export the MP4 and continue there. Also note that any serious action assessment, particularly around legality of elbow extension, needs proper testing rather than phone video.
Side-on to the batter at roughly stump height for batting technique, and side-on to the bowler's delivery stride for bowling actions. These are two different positions, so decide which you are working on before the session rather than compromising between them. Net sessions are the easiest cricket filming environment because the distances are fixed and short. Keep the phone outside the net itself, a cricket ball will end a phone.
It works, but think of it as a tool for capturing deliveries rather than recording matches. A full day of cricket is far longer than any phone battery, and the rolling buffer is designed to give you the last delivery on demand, not an archive. Coaches typically use it in the nets and during specific spells rather than continuously. If you genuinely need a full match archive, use a dedicated fixed camera and treat ReplayR as the tool for the moments you want to coach immediately.